permalink for post #81034600 : comments for post #81034600 : Tuesday, September 03, 2002

With any luck, when you kill the goblin group in Tibert West, the noises of the goblins will stop.

With any luck.

I've changed some of the way I'm tracking the deaths of important characters. Now the module will not overwrite the flag that "this is an important death" if you kill the monster before you're given the quest to do so. Instead, you can kill the monster, and then just cycle through the success dialogue when you're given the quest. Or, if I'm really tricky, once I've finished the dialogue, I'll put in another path, such as "oh, a big green orcish looking thing? I've killed that already ... do I get a reward?"