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Thursday, March 27, 2003I've virtually rebuilt the hangar from scratch because after I added in a few rooms the r_speeds increased beyond 2000. I'm going to have to rebuild the corridors i plan on using, but i have tried re-mapping out the entire structure. no more spaceship - hell, the concept was getting tired anyway. asteroid now, more room to maneouvre, and as this is my first NS map, I'm going to go for "easy" over "cool", and improve from there.
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Wednesday, March 19, 2003I originally had intended on having the Marine team stranded in the comms room of a land base, but sticking them in a Space ship and mapping that out seems a lot more interesting, and more challenging in terms of realism.
So my original pics of the Marine Spawn were pretty dull:

Now for the spaceship, the scenario is that the dropship has just landed in the Hanger, and they have to start from there. The three hives are in the central command (ship front), the escape pod unit (top center), and the engine coolant system (ship rear).
Here's a couple of pics of the new Marine Spawn, the Hangar:


Having played Morrowind, I've come to realise what a jip Neverwinter Nights was. However, another game has recently caught my eye - the Natural Selection Mod for Half-Life. I'm loving the cross between RTS and FPS, and I love the way the maps look. I'm now putting together my own map for NS, and I'll blog my progress here.